deploy: 1b647ede36
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45 changed files with 207 additions and 123 deletions
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@ -79,6 +79,9 @@ $(function() {
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<li>frame_count
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: <a class="el" href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3">renderer_state</a>
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</li>
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<li>framebuffer
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: <a class="el" href="structrenderer__state.html#a36c3b08d88805a322c446a42f09a9e92">renderer_state</a>
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</li>
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<li>inotify_fd
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: <a class="el" href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795">renderer_state</a>
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</li>
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@ -100,6 +103,9 @@ $(function() {
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<li>silent
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: <a class="el" href="structarguments.html#ab860c7ee6240047cfce0a2d3589cb53e">arguments</a>
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</li>
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<li>texture_color_buffer
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: <a class="el" href="structrenderer__state.html#af738cddb5b77a8d8cf765d98953f8b1d">renderer_state</a>
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</li>
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<li>time
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: <a class="el" href="structrenderer__state.html#ab0eb1b70130c2abfed2e2366390ca20f">renderer_state</a>
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</li>
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@ -79,6 +79,9 @@ $(function() {
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<li>frame_count
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: <a class="el" href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3">renderer_state</a>
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</li>
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<li>framebuffer
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: <a class="el" href="structrenderer__state.html#a36c3b08d88805a322c446a42f09a9e92">renderer_state</a>
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</li>
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<li>inotify_fd
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: <a class="el" href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795">renderer_state</a>
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</li>
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@ -100,6 +103,9 @@ $(function() {
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<li>silent
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: <a class="el" href="structarguments.html#ab860c7ee6240047cfce0a2d3589cb53e">arguments</a>
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</li>
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<li>texture_color_buffer
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: <a class="el" href="structrenderer__state.html#af738cddb5b77a8d8cf765d98953f8b1d">renderer_state</a>
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</li>
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<li>time
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: <a class="el" href="structrenderer__state.html#ab0eb1b70130c2abfed2e2366390ca20f">renderer_state</a>
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</li>
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@ -94,8 +94,8 @@ $(function() {
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, <a class="el" href="renderer_8h.html#a5d8bc1fbae1bbe4bd2e70c9b645875ab">renderer.h</a>
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</li>
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<li>initialize_shaders()
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: <a class="el" href="shaders_8c.html#a448504c6f7a82a9ff3f86221a6757703">shaders.c</a>
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, <a class="el" href="shaders_8h.html#a448504c6f7a82a9ff3f86221a6757703">shaders.h</a>
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: <a class="el" href="shaders_8c.html#af837a2c5bab4e34d763335c71a4b8a12">shaders.c</a>
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, <a class="el" href="shaders_8h.html#a58c13f6719bcad0be93367257facb2d8">shaders.h</a>
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</li>
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<li>initialize_vertices()
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: <a class="el" href="renderer_8c.html#a934ec25611d153f2e7f357573ade2061">renderer.c</a>
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@ -85,8 +85,8 @@ $(function() {
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, <a class="el" href="renderer_8h.html#a5d8bc1fbae1bbe4bd2e70c9b645875ab">renderer.h</a>
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</li>
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<li>initialize_shaders()
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: <a class="el" href="shaders_8h.html#a448504c6f7a82a9ff3f86221a6757703">shaders.h</a>
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, <a class="el" href="shaders_8c.html#a448504c6f7a82a9ff3f86221a6757703">shaders.c</a>
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: <a class="el" href="shaders_8h.html#a58c13f6719bcad0be93367257facb2d8">shaders.h</a>
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, <a class="el" href="shaders_8c.html#af837a2c5bab4e34d763335c71a4b8a12">shaders.c</a>
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</li>
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<li>initialize_vertices()
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: <a class="el" href="renderer_8c.html#a934ec25611d153f2e7f357573ade2061">renderer.c</a>
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@ -86,24 +86,27 @@ $(function() {
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<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a66a324cf71a869d65347455d97f82d33"> 20</a></span>  GLFWwindow *<a class="code" href="structrenderer__state.html#a66a324cf71a869d65347455d97f82d33">window</a>; </div>
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<div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a20e2c1fbe9446676f4cce1b56f501585"> 21</a></span>  <span class="keyword">struct </span><a class="code" href="structshader__state.html">shader_state</a> <a class="code" href="structrenderer__state.html#a20e2c1fbe9446676f4cce1b56f501585">screen_shader</a>; </div>
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<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a39726f9047174897d3cd54bf34f0c918"> 22</a></span>  <span class="keyword">struct </span><a class="code" href="structshader__state.html">shader_state</a> <a class="code" href="structrenderer__state.html#a39726f9047174897d3cd54bf34f0c918">buffer_shader</a>; </div>
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<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795"> 23</a></span>  <span class="keywordtype">int</span> <a class="code" href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795">inotify_fd</a>; </div>
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<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3"> 24</a></span>  <span class="keywordtype">size_t</span> <a class="code" href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3">frame_count</a>; </div>
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<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a823e5fe4cf25de6572b02c4278f24a47"> 25</a></span>  <span class="keywordtype">size_t</span> <a class="code" href="structrenderer__state.html#a823e5fe4cf25de6572b02c4278f24a47">prev_frame_count</a>; </div>
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<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="structrenderer__state.html#ab0eb1b70130c2abfed2e2366390ca20f"> 26</a></span>  <span class="keywordtype">double</span> <a class="code" href="structrenderer__state.html#ab0eb1b70130c2abfed2e2366390ca20f">time</a>; </div>
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<div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a774cdc17c1ec071da811f56ffd4e090b"> 27</a></span>  <span class="keywordtype">double</span> <a class="code" href="structrenderer__state.html#a774cdc17c1ec071da811f56ffd4e090b">prev_time</a>; </div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> };</div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  </div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> GLFWwindow *<a class="code" href="renderer_8h.html#a906b1457eeeaa2d7a9655343af151f66">initialize_window</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="renderer_8h.html#a934ec25611d153f2e7f357573ade2061">initialize_vertices</a>();</div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="renderer_8h.html#a5d8bc1fbae1bbe4bd2e70c9b645875ab">initialize_framebuffer</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *framebuffer,</div>
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<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *texture_color_buffer,</div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> texture_width,</div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> texture_height);</div>
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<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keywordtype">void</span> <a class="code" href="renderer_8h.html#a5180f7bf2b71421af837035824a8c8ac">framebuffer_size_callback</a>(GLFWwindow *window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
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<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  </div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#endif </span><span class="comment">/* RENDERER_H */</span><span class="preprocessor"></span></div>
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<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a36c3b08d88805a322c446a42f09a9e92"> 23</a></span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structrenderer__state.html#a36c3b08d88805a322c446a42f09a9e92">framebuffer</a>; </div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="structrenderer__state.html#af738cddb5b77a8d8cf765d98953f8b1d"> 25</a></span>  <a class="code" href="structrenderer__state.html#af738cddb5b77a8d8cf765d98953f8b1d">texture_color_buffer</a>; </div>
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<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795"> 26</a></span>  <span class="keywordtype">int</span> <a class="code" href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795">inotify_fd</a>; </div>
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<div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3"> 27</a></span>  <span class="keywordtype">size_t</span> <a class="code" href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3">frame_count</a>; </div>
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<div class="line"><a name="l00028"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a823e5fe4cf25de6572b02c4278f24a47"> 28</a></span>  <span class="keywordtype">size_t</span> <a class="code" href="structrenderer__state.html#a823e5fe4cf25de6572b02c4278f24a47">prev_frame_count</a>; </div>
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<div class="line"><a name="l00029"></a><span class="lineno"><a class="line" href="structrenderer__state.html#ab0eb1b70130c2abfed2e2366390ca20f"> 29</a></span>  <span class="keywordtype">double</span> <a class="code" href="structrenderer__state.html#ab0eb1b70130c2abfed2e2366390ca20f">time</a>; </div>
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<div class="line"><a name="l00030"></a><span class="lineno"><a class="line" href="structrenderer__state.html#a774cdc17c1ec071da811f56ffd4e090b"> 30</a></span>  <span class="keywordtype">double</span> <a class="code" href="structrenderer__state.html#a774cdc17c1ec071da811f56ffd4e090b">prev_time</a>; </div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> };</div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  </div>
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<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> GLFWwindow *<a class="code" href="renderer_8h.html#a906b1457eeeaa2d7a9655343af151f66">initialize_window</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="renderer_8h.html#a934ec25611d153f2e7f357573ade2061">initialize_vertices</a>();</div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="renderer_8h.html#a5d8bc1fbae1bbe4bd2e70c9b645875ab">initialize_framebuffer</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *framebuffer,</div>
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<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *texture_color_buffer,</div>
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<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> texture_width,</div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> texture_height);</div>
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<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keywordtype">void</span> <a class="code" href="renderer_8h.html#a5180f7bf2b71421af837035824a8c8ac">framebuffer_size_callback</a>(GLFWwindow *window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  </div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#endif </span><span class="comment">/* RENDERER_H */</span><span class="preprocessor"></span></div>
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</div><!-- fragment --></div><!-- contents -->
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<div class="ttc" id="astructrenderer__state_html_ab6592afba4a3b9fcc76eb5853b9fecb3"><div class="ttname"><a href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3">renderer_state::frame_count</a></div><div class="ttdeci">size_t frame_count</div><div class="ttdef"><b>Definition:</b> renderer.h:24</div></div>
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<div class="ttc" id="astructrenderer__state_html_ab6592afba4a3b9fcc76eb5853b9fecb3"><div class="ttname"><a href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3">renderer_state::frame_count</a></div><div class="ttdeci">size_t frame_count</div><div class="ttdef"><b>Definition:</b> renderer.h:27</div></div>
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<div class="ttc" id="astructshader__state_html_a585871ab45d0a6f6b0f5bacbccce0896"><div class="ttname"><a href="structshader__state.html#a585871ab45d0a6f6b0f5bacbccce0896">shader_state::program</a></div><div class="ttdeci">unsigned int program</div><div class="ttdef"><b>Definition:</b> renderer.h:10</div></div>
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<div class="ttc" id="arenderer_8h_html_a934ec25611d153f2e7f357573ade2061"><div class="ttname"><a href="renderer_8h.html#a934ec25611d153f2e7f357573ade2061">initialize_vertices</a></div><div class="ttdeci">unsigned int initialize_vertices()</div><div class="ttdoc">Initialize the vertex array.</div><div class="ttdef"><b>Definition:</b> renderer.c:58</div></div>
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<div class="ttc" id="astructshader__state_html_a4a39bb26de28029c609c6c2c3dbf92fc"><div class="ttname"><a href="structshader__state.html#a4a39bb26de28029c609c6c2c3dbf92fc">shader_state::filename</a></div><div class="ttdeci">const char * filename</div><div class="ttdef"><b>Definition:</b> renderer.h:11</div></div>
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@ -111,15 +114,17 @@ $(function() {
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<div class="ttc" id="astructrenderer__state_html"><div class="ttname"><a href="structrenderer__state.html">renderer_state</a></div><div class="ttdef"><b>Definition:</b> renderer.h:19</div></div>
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<div class="ttc" id="astructrenderer__state_html_a39726f9047174897d3cd54bf34f0c918"><div class="ttname"><a href="structrenderer__state.html#a39726f9047174897d3cd54bf34f0c918">renderer_state::buffer_shader</a></div><div class="ttdeci">struct shader_state buffer_shader</div><div class="ttdef"><b>Definition:</b> renderer.h:22</div></div>
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<div class="ttc" id="astructrenderer__state_html_a66a324cf71a869d65347455d97f82d33"><div class="ttname"><a href="structrenderer__state.html#a66a324cf71a869d65347455d97f82d33">renderer_state::window</a></div><div class="ttdeci">GLFWwindow * window</div><div class="ttdef"><b>Definition:</b> renderer.h:20</div></div>
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<div class="ttc" id="astructrenderer__state_html_a36c3b08d88805a322c446a42f09a9e92"><div class="ttname"><a href="structrenderer__state.html#a36c3b08d88805a322c446a42f09a9e92">renderer_state::framebuffer</a></div><div class="ttdeci">unsigned int framebuffer</div><div class="ttdef"><b>Definition:</b> renderer.h:23</div></div>
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<div class="ttc" id="astructshader__state_html"><div class="ttname"><a href="structshader__state.html">shader_state</a></div><div class="ttdef"><b>Definition:</b> renderer.h:9</div></div>
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<div class="ttc" id="arenderer_8h_html_a5180f7bf2b71421af837035824a8c8ac"><div class="ttname"><a href="renderer_8h.html#a5180f7bf2b71421af837035824a8c8ac">framebuffer_size_callback</a></div><div class="ttdeci">void framebuffer_size_callback(GLFWwindow *window, int width, int height)</div><div class="ttdoc">Callback to adjust the size of the viewport when the window is resized.</div><div class="ttdef"><b>Definition:</b> renderer.c:141</div></div>
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<div class="ttc" id="astructrenderer__state_html_a36edaf5f4fdce89e7dc3a1d47cf96795"><div class="ttname"><a href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795">renderer_state::inotify_fd</a></div><div class="ttdeci">int inotify_fd</div><div class="ttdef"><b>Definition:</b> renderer.h:23</div></div>
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<div class="ttc" id="astructrenderer__state_html_a774cdc17c1ec071da811f56ffd4e090b"><div class="ttname"><a href="structrenderer__state.html#a774cdc17c1ec071da811f56ffd4e090b">renderer_state::prev_time</a></div><div class="ttdeci">double prev_time</div><div class="ttdef"><b>Definition:</b> renderer.h:27</div></div>
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<div class="ttc" id="astructrenderer__state_html_a36edaf5f4fdce89e7dc3a1d47cf96795"><div class="ttname"><a href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795">renderer_state::inotify_fd</a></div><div class="ttdeci">int inotify_fd</div><div class="ttdef"><b>Definition:</b> renderer.h:26</div></div>
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<div class="ttc" id="astructrenderer__state_html_a774cdc17c1ec071da811f56ffd4e090b"><div class="ttname"><a href="structrenderer__state.html#a774cdc17c1ec071da811f56ffd4e090b">renderer_state::prev_time</a></div><div class="ttdeci">double prev_time</div><div class="ttdef"><b>Definition:</b> renderer.h:30</div></div>
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<div class="ttc" id="astructshader__state_html_a64eb6436823980d957e5fe2937b2779c"><div class="ttname"><a href="structshader__state.html#a64eb6436823980d957e5fe2937b2779c">shader_state::wd</a></div><div class="ttdeci">int wd</div><div class="ttdef"><b>Definition:</b> renderer.h:12</div></div>
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<div class="ttc" id="astructrenderer__state_html_a20e2c1fbe9446676f4cce1b56f501585"><div class="ttname"><a href="structrenderer__state.html#a20e2c1fbe9446676f4cce1b56f501585">renderer_state::screen_shader</a></div><div class="ttdeci">struct shader_state screen_shader</div><div class="ttdef"><b>Definition:</b> renderer.h:21</div></div>
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@ -99,9 +99,9 @@ Include dependency graph for shaders.c:</div>
|
|||
</div><table class="memberdecls">
|
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
|
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Functions</h2></td></tr>
|
||||
<tr class="memitem:a448504c6f7a82a9ff3f86221a6757703"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8c.html#a448504c6f7a82a9ff3f86221a6757703">initialize_shaders</a> (struct <a class="el" href="structrenderer__state.html">renderer_state</a> *state, const char *shader_file, const char *buffer_file)</td></tr>
|
||||
<tr class="memdesc:a448504c6f7a82a9ff3f86221a6757703"><td class="mdescLeft"> </td><td class="mdescRight">Initialize shaders and setup inotify if required. <a href="shaders_8c.html#a448504c6f7a82a9ff3f86221a6757703">More...</a><br /></td></tr>
|
||||
<tr class="separator:a448504c6f7a82a9ff3f86221a6757703"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:af837a2c5bab4e34d763335c71a4b8a12"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8c.html#af837a2c5bab4e34d763335c71a4b8a12">initialize_shaders</a> (struct <a class="el" href="structrenderer__state.html">renderer_state</a> *state, const char *shader_file, const char *buffer_file, int texture_width, int texture_height)</td></tr>
|
||||
<tr class="memdesc:af837a2c5bab4e34d763335c71a4b8a12"><td class="mdescLeft"> </td><td class="mdescRight">Initialize shaders, compile them, and create the required texture for the buffer shader. <a href="shaders_8c.html#af837a2c5bab4e34d763335c71a4b8a12">More...</a><br /></td></tr>
|
||||
<tr class="separator:af837a2c5bab4e34d763335c71a4b8a12"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8c.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a> (unsigned int *shader_program, const char *const fragment_shader_file)</td></tr>
|
||||
<tr class="memdesc:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="mdescLeft"> </td><td class="mdescRight">Compile shaders from source files. <a href="shaders_8c.html#a199bc15d3bf9a2b6948bfbf44e90652c">More...</a><br /></td></tr>
|
||||
<tr class="separator:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
|
@ -149,8 +149,8 @@ Functions</h2></td></tr>
|
|||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a448504c6f7a82a9ff3f86221a6757703"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a448504c6f7a82a9ff3f86221a6757703">◆ </a></span>initialize_shaders()</h2>
|
||||
<a id="af837a2c5bab4e34d763335c71a4b8a12"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#af837a2c5bab4e34d763335c71a4b8a12">◆ </a></span>initialize_shaders()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
|
@ -171,7 +171,19 @@ Functions</h2></td></tr>
|
|||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">const char * </td>
|
||||
<td class="paramname"><em>buffer_file</em> </td>
|
||||
<td class="paramname"><em>buffer_file</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int </td>
|
||||
<td class="paramname"><em>texture_width</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int </td>
|
||||
<td class="paramname"><em>texture_height</em> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
|
@ -181,12 +193,14 @@ Functions</h2></td></tr>
|
|||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Initialize shaders and setup inotify if required. </p>
|
||||
<p>Initialize shaders, compile them, and create the required texture for the buffer shader. </p>
|
||||
<dl class="params"><dt>Parameters</dt><dd>
|
||||
<table class="params">
|
||||
<tr><td class="paramname">state</td><td>The target renderer state. </td></tr>
|
||||
<tr><td class="paramname">shader_file</td><td>The file name of the screen shader. </td></tr>
|
||||
<tr><td class="paramname">buffer_file</td><td>The file name of the buffer shader, or NULL if no buffer shader. </td></tr>
|
||||
<tr><td class="paramname">texture_width</td><td>The width of the texture for the buffer shader. </td></tr>
|
||||
<tr><td class="paramname">texture_height</td><td>The height of the texture for the buffer shader. </td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
</dl>
|
||||
|
|
|
@ -100,9 +100,9 @@ This graph shows which files directly or indirectly include this file:</div>
|
|||
<table class="memberdecls">
|
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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||||
<tr class="memitem:a448504c6f7a82a9ff3f86221a6757703"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#a448504c6f7a82a9ff3f86221a6757703">initialize_shaders</a> (struct <a class="el" href="structrenderer__state.html">renderer_state</a> *state, const char *shader_file, const char *buffer_file)</td></tr>
|
||||
<tr class="memdesc:a448504c6f7a82a9ff3f86221a6757703"><td class="mdescLeft"> </td><td class="mdescRight">Initialize shaders and setup inotify if required. <a href="shaders_8h.html#a448504c6f7a82a9ff3f86221a6757703">More...</a><br /></td></tr>
|
||||
<tr class="separator:a448504c6f7a82a9ff3f86221a6757703"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a58c13f6719bcad0be93367257facb2d8"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#a58c13f6719bcad0be93367257facb2d8">initialize_shaders</a> (struct <a class="el" href="structrenderer__state.html">renderer_state</a> *state, const char *shader_file, const char *buffer_file, int window_width, int window_height)</td></tr>
|
||||
<tr class="memdesc:a58c13f6719bcad0be93367257facb2d8"><td class="mdescLeft"> </td><td class="mdescRight">Initialize shaders, compile them, and create the required texture for the buffer shader. <a href="shaders_8h.html#a58c13f6719bcad0be93367257facb2d8">More...</a><br /></td></tr>
|
||||
<tr class="separator:a58c13f6719bcad0be93367257facb2d8"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a> (unsigned int *shader_program, const char *const fragment_shader_file)</td></tr>
|
||||
<tr class="memdesc:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="mdescLeft"> </td><td class="mdescRight">Compile shaders from source files. <a href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">More...</a><br /></td></tr>
|
||||
<tr class="separator:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
|
@ -150,8 +150,8 @@ Functions</h2></td></tr>
|
|||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a448504c6f7a82a9ff3f86221a6757703"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a448504c6f7a82a9ff3f86221a6757703">◆ </a></span>initialize_shaders()</h2>
|
||||
<a id="a58c13f6719bcad0be93367257facb2d8"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a58c13f6719bcad0be93367257facb2d8">◆ </a></span>initialize_shaders()</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
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||||
|
@ -172,7 +172,19 @@ Functions</h2></td></tr>
|
|||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">const char * </td>
|
||||
<td class="paramname"><em>buffer_file</em> </td>
|
||||
<td class="paramname"><em>buffer_file</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int </td>
|
||||
<td class="paramname"><em>texture_width</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int </td>
|
||||
<td class="paramname"><em>texture_height</em> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
|
@ -182,12 +194,14 @@ Functions</h2></td></tr>
|
|||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Initialize shaders and setup inotify if required. </p>
|
||||
<p>Initialize shaders, compile them, and create the required texture for the buffer shader. </p>
|
||||
<dl class="params"><dt>Parameters</dt><dd>
|
||||
<table class="params">
|
||||
<tr><td class="paramname">state</td><td>The target renderer state. </td></tr>
|
||||
<tr><td class="paramname">shader_file</td><td>The file name of the screen shader. </td></tr>
|
||||
<tr><td class="paramname">buffer_file</td><td>The file name of the buffer shader, or NULL if no buffer shader. </td></tr>
|
||||
<tr><td class="paramname">texture_width</td><td>The width of the texture for the buffer shader. </td></tr>
|
||||
<tr><td class="paramname">texture_height</td><td>The height of the texture for the buffer shader. </td></tr>
|
||||
</table>
|
||||
</dd>
|
||||
</dl>
|
||||
|
|
|
@ -76,19 +76,20 @@ $(function() {
|
|||
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>  </div>
|
||||
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include "<a class="code" href="renderer_8h.html">renderer.h</a>"</span></div>
|
||||
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>  </div>
|
||||
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="keywordtype">int</span> <a class="code" href="shaders_8h.html#a448504c6f7a82a9ff3f86221a6757703">initialize_shaders</a>(<span class="keyword">struct</span> <a class="code" href="structrenderer__state.html">renderer_state</a> *state, <span class="keyword">const</span> <span class="keywordtype">char</span> *shader_file,</div>
|
||||
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *buffer_file);</div>
|
||||
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="keywordtype">int</span> <a class="code" href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *shader_program,</div>
|
||||
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *<span class="keyword">const</span> fragment_shader_file);</div>
|
||||
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="keywordtype">char</span> *<a class="code" href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">read_file</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *<span class="keyword">const</span> <a class="code" href="structshader__state.html#a4a39bb26de28029c609c6c2c3dbf92fc">filename</a>);</div>
|
||||
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>  </div>
|
||||
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#endif </span><span class="comment">/* SHADERS_H */</span><span class="preprocessor"></span></div>
|
||||
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="keywordtype">int</span> <a class="code" href="shaders_8h.html#a58c13f6719bcad0be93367257facb2d8">initialize_shaders</a>(<span class="keyword">struct</span> <a class="code" href="structrenderer__state.html">renderer_state</a> *state, <span class="keyword">const</span> <span class="keywordtype">char</span> *shader_file,</div>
|
||||
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *buffer_file, <span class="keywordtype">int</span> window_width,</div>
|
||||
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>  <span class="keywordtype">int</span> window_height);</div>
|
||||
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="keywordtype">int</span> <a class="code" href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *shader_program,</div>
|
||||
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *<span class="keyword">const</span> fragment_shader_file);</div>
|
||||
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="keywordtype">char</span> *<a class="code" href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">read_file</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *<span class="keyword">const</span> <a class="code" href="structshader__state.html#a4a39bb26de28029c609c6c2c3dbf92fc">filename</a>);</div>
|
||||
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  </div>
|
||||
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#endif </span><span class="comment">/* SHADERS_H */</span><span class="preprocessor"></span></div>
|
||||
</div><!-- fragment --></div><!-- contents -->
|
||||
<div class="ttc" id="ashaders_8h_html_a448504c6f7a82a9ff3f86221a6757703"><div class="ttname"><a href="shaders_8h.html#a448504c6f7a82a9ff3f86221a6757703">initialize_shaders</a></div><div class="ttdeci">int initialize_shaders(struct renderer_state *state, const char *shader_file, const char *buffer_file)</div><div class="ttdoc">Initialize shaders and setup inotify if required.</div><div class="ttdef"><b>Definition:</b> shaders.c:19</div></div>
|
||||
<div class="ttc" id="ashaders_8h_html_a199bc15d3bf9a2b6948bfbf44e90652c"><div class="ttname"><a href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a></div><div class="ttdeci">int compile_shaders(unsigned int *shader_program, const char *const fragment_shader_file)</div><div class="ttdoc">Compile shaders from source files.</div><div class="ttdef"><b>Definition:</b> shaders.c:67</div></div>
|
||||
<div class="ttc" id="ashaders_8h_html_a58c13f6719bcad0be93367257facb2d8"><div class="ttname"><a href="shaders_8h.html#a58c13f6719bcad0be93367257facb2d8">initialize_shaders</a></div><div class="ttdeci">int initialize_shaders(struct renderer_state *state, const char *shader_file, const char *buffer_file, int window_width, int window_height)</div><div class="ttdoc">Initialize shaders, compile them, and create the required texture for the buffer shader.</div><div class="ttdef"><b>Definition:</b> shaders.c:22</div></div>
|
||||
<div class="ttc" id="ashaders_8h_html_a199bc15d3bf9a2b6948bfbf44e90652c"><div class="ttname"><a href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a></div><div class="ttdeci">int compile_shaders(unsigned int *shader_program, const char *const fragment_shader_file)</div><div class="ttdoc">Compile shaders from source files.</div><div class="ttdef"><b>Definition:</b> shaders.c:100</div></div>
|
||||
<div class="ttc" id="astructshader__state_html_a4a39bb26de28029c609c6c2c3dbf92fc"><div class="ttname"><a href="structshader__state.html#a4a39bb26de28029c609c6c2c3dbf92fc">shader_state::filename</a></div><div class="ttdeci">const char * filename</div><div class="ttdef"><b>Definition:</b> renderer.h:11</div></div>
|
||||
<div class="ttc" id="astructrenderer__state_html"><div class="ttname"><a href="structrenderer__state.html">renderer_state</a></div><div class="ttdef"><b>Definition:</b> renderer.h:19</div></div>
|
||||
<div class="ttc" id="ashaders_8h_html_abf2fc422517537eba9784a4cb7ecab69"><div class="ttname"><a href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">read_file</a></div><div class="ttdeci">char * read_file(const char *const filename)</div><div class="ttdoc">Reads a file in a heap-allocated buffer.</div><div class="ttdef"><b>Definition:</b> shaders.c:145</div></div>
|
||||
<div class="ttc" id="ashaders_8h_html_abf2fc422517537eba9784a4cb7ecab69"><div class="ttname"><a href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">read_file</a></div><div class="ttdeci">char * read_file(const char *const filename)</div><div class="ttdoc">Reads a file in a heap-allocated buffer.</div><div class="ttdef"><b>Definition:</b> shaders.c:178</div></div>
|
||||
<div class="ttc" id="arenderer_8h_html"><div class="ttname"><a href="renderer_8h.html">renderer.h</a></div></div>
|
||||
<!-- start footer part -->
|
||||
<hr class="footer"/><address class="footer"><small>
|
||||
|
|
|
@ -89,6 +89,10 @@ Data Fields</h2></td></tr>
|
|||
<tr class="separator:a20e2c1fbe9446676f4cce1b56f501585"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a39726f9047174897d3cd54bf34f0c918"><td class="memItemLeft" align="right" valign="top">struct <a class="el" href="structshader__state.html">shader_state</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structrenderer__state.html#a39726f9047174897d3cd54bf34f0c918">buffer_shader</a></td></tr>
|
||||
<tr class="separator:a39726f9047174897d3cd54bf34f0c918"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a36c3b08d88805a322c446a42f09a9e92"><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="structrenderer__state.html#a36c3b08d88805a322c446a42f09a9e92">framebuffer</a></td></tr>
|
||||
<tr class="separator:a36c3b08d88805a322c446a42f09a9e92"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:af738cddb5b77a8d8cf765d98953f8b1d"><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="structrenderer__state.html#af738cddb5b77a8d8cf765d98953f8b1d">texture_color_buffer</a></td></tr>
|
||||
<tr class="separator:af738cddb5b77a8d8cf765d98953f8b1d"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:a36edaf5f4fdce89e7dc3a1d47cf96795"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structrenderer__state.html#a36edaf5f4fdce89e7dc3a1d47cf96795">inotify_fd</a></td></tr>
|
||||
<tr class="separator:a36edaf5f4fdce89e7dc3a1d47cf96795"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
<tr class="memitem:ab6592afba4a3b9fcc76eb5853b9fecb3"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="structrenderer__state.html#ab6592afba4a3b9fcc76eb5853b9fecb3">frame_count</a></td></tr>
|
||||
|
@ -131,6 +135,21 @@ Data Fields</h2></td></tr>
|
|||
</div><div class="memdoc">
|
||||
<p>Frame count since the start of the render loop. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a36c3b08d88805a322c446a42f09a9e92"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a36c3b08d88805a322c446a42f09a9e92">◆ </a></span>framebuffer</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">unsigned int renderer_state::framebuffer</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<p>Framebuffer. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="a36edaf5f4fdce89e7dc3a1d47cf96795"></a>
|
||||
|
@ -191,6 +210,21 @@ Data Fields</h2></td></tr>
|
|||
</div><div class="memdoc">
|
||||
<p>Shader for the main screen. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="af738cddb5b77a8d8cf765d98953f8b1d"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#af738cddb5b77a8d8cf765d98953f8b1d">◆ </a></span>texture_color_buffer</h2>
|
||||
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">unsigned int renderer_state::texture_color_buffer</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<p>Texture where the framebuffer renders. </p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a id="ab0eb1b70130c2abfed2e2366390ca20f"></a>
|
||||
|
|
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