247 lines
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247 lines
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<meta name="generator" content="Doxygen 1.8.17"/>
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<title>ShaderTool: src/shaders.c File Reference</title>
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<tbody>
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<tr style="height: 56px;">
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<td id="projectalign" style="padding-left: 0.5em;">
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<div id="projectname">ShaderTool
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 <span id="projectnumber">0.1</span>
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</div>
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<div id="projectbrief">Live tool for developing OpenGL shaders interactively</div>
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</td>
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</tr>
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<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li> </ul>
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<a href="#func-members">Functions</a> </div>
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<div class="title">shaders.c File Reference</div> </div>
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</div><!--header-->
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<div class="contents">
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<div class="textblock"><code>#include <GL/glew.h></code><br />
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<code>#include <stdio.h></code><br />
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<code>#include <stdlib.h></code><br />
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<code>#include <sys/inotify.h></code><br />
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<code>#include "log.h"</code><br />
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<code>#include "<a class="el" href="renderer_8h_source.html">renderer.h</a>"</code><br />
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<code>#include "<a class="el" href="shaders_8h_source.html">shaders.h</a>"</code><br />
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</div><div class="textblock"><div class="dynheader">
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Include dependency graph for shaders.c:</div>
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<div class="center"><img src="shaders_8c__incl.png" border="0" usemap="#src_2shaders_8c" alt=""/></div>
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</div>
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</div><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:af837a2c5bab4e34d763335c71a4b8a12"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8c.html#af837a2c5bab4e34d763335c71a4b8a12">initialize_shaders</a> (struct <a class="el" href="structrenderer__state.html">renderer_state</a> *state, const char *shader_file, const char *buffer_file, int texture_width, int texture_height)</td></tr>
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<tr class="memdesc:af837a2c5bab4e34d763335c71a4b8a12"><td class="mdescLeft"> </td><td class="mdescRight">Initialize shaders, compile them, and create the required texture for the buffer shader. <a href="shaders_8c.html#af837a2c5bab4e34d763335c71a4b8a12">More...</a><br /></td></tr>
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<tr class="separator:af837a2c5bab4e34d763335c71a4b8a12"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8c.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a> (unsigned int *shader_program, const char *const fragment_shader_file)</td></tr>
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<tr class="memdesc:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="mdescLeft"> </td><td class="mdescRight">Compile shaders from source files. <a href="shaders_8c.html#a199bc15d3bf9a2b6948bfbf44e90652c">More...</a><br /></td></tr>
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<tr class="separator:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:abf2fc422517537eba9784a4cb7ecab69"><td class="memItemLeft" align="right" valign="top">char * </td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8c.html#abf2fc422517537eba9784a4cb7ecab69">read_file</a> (const char *const filename)</td></tr>
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<tr class="memdesc:abf2fc422517537eba9784a4cb7ecab69"><td class="mdescLeft"> </td><td class="mdescRight">Reads a file in a heap-allocated buffer. <a href="shaders_8c.html#abf2fc422517537eba9784a4cb7ecab69">More...</a><br /></td></tr>
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<tr class="separator:abf2fc422517537eba9784a4cb7ecab69"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<h2 class="groupheader">Function Documentation</h2>
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<a id="a199bc15d3bf9a2b6948bfbf44e90652c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a199bc15d3bf9a2b6948bfbf44e90652c">◆ </a></span>compile_shaders()</h2>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">int compile_shaders </td>
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<td>(</td>
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<td class="paramtype">unsigned int * </td>
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<td class="paramname"><em>shader_program</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">const char *const </td>
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<td class="paramname"><em>fragment_shader_file</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Compile shaders from source files. </p>
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<p>This function reads the source files of the vertex and fragment shaders, compiles them, and links them together in a shader program.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">shader_program</td><td>Pointer to the ID of the shader program where the shaders will be stored. </td></tr>
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<tr><td class="paramname">fragment_shader_file</td><td>File name of the fragment shader. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section return"><dt>Returns</dt><dd>0 on success, 1 on error. </dd></dl>
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</div>
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</div>
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<a id="af837a2c5bab4e34d763335c71a4b8a12"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#af837a2c5bab4e34d763335c71a4b8a12">◆ </a></span>initialize_shaders()</h2>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">int initialize_shaders </td>
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<td>(</td>
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<td class="paramtype">struct <a class="el" href="structrenderer__state.html">renderer_state</a> * </td>
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<td class="paramname"><em>state</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">const char * </td>
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<td class="paramname"><em>shader_file</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">const char * </td>
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<td class="paramname"><em>buffer_file</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>texture_width</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>texture_height</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Initialize shaders, compile them, and create the required texture for the buffer shader. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">state</td><td>The target renderer state. </td></tr>
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<tr><td class="paramname">shader_file</td><td>The file name of the screen shader. </td></tr>
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<tr><td class="paramname">buffer_file</td><td>The file name of the buffer shader, or NULL if no buffer shader. </td></tr>
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<tr><td class="paramname">texture_width</td><td>The width of the texture for the buffer shader. </td></tr>
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<tr><td class="paramname">texture_height</td><td>The height of the texture for the buffer shader. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section return"><dt>Returns</dt><dd>0 on success, 1 on error. </dd></dl>
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</div>
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</div>
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<a id="abf2fc422517537eba9784a4cb7ecab69"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#abf2fc422517537eba9784a4cb7ecab69">◆ </a></span>read_file()</h2>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">char* read_file </td>
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<td>(</td>
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<td class="paramtype">const char *const </td>
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<td class="paramname"><em>filename</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Reads a file in a heap-allocated buffer. </p>
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<p>This function computes the length of the file, allocate a buffer of the correct size, and reads the file in the buffer. Returns <code>NULL</code> on error.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">filename</td><td>The file to read. </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section return"><dt>Returns</dt><dd>A buffer containing the contents of the file, or <code>NULL</code> if there was an error. </dd></dl>
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</div>
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