ShaderTool  0.1
Live tool for developing OpenGL shaders interactively
Data Structures | Macros | Functions | Variables
main.c File Reference
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <argp.h>
#include <fcntl.h>
#include <stdlib.h>
#include <sys/inotify.h>
#include "io.h"
#include "log.h"
#include "renderer.h"
#include "shaders.h"
Include dependency graph for main.c:

Data Structures

struct  arguments
 

Macros

#define WINDOW_WIDTH   800
 
#define WINDOW_HEIGHT   800
 

Functions

int main (int argc, char *argv[])
 

Variables

const char * argp_program_version = "0.1"
 
const char * argp_program_bug_address
 

Macro Definition Documentation

◆ WINDOW_HEIGHT

#define WINDOW_HEIGHT   800

◆ WINDOW_WIDTH

#define WINDOW_WIDTH   800

Function Documentation

◆ main()

int main ( int  argc,
char *  argv[] 
)

Variable Documentation

◆ argp_program_bug_address

const char* argp_program_bug_address
Initial value:
=
"https://github.com/dlozeve/ShaderTool/issues"

◆ argp_program_version

const char* argp_program_version = "0.1"