ShaderTool
0.1
Live tool for developing OpenGL shaders interactively
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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <argp.h>
#include <fcntl.h>
#include <stdlib.h>
#include <sys/inotify.h>
#include "io.h"
#include "log.h"
#include "renderer.h"
#include "shaders.h"
Data Structures | |
struct | arguments |
Macros | |
#define | WINDOW_WIDTH 800 |
#define | WINDOW_HEIGHT 800 |
Functions | |
int | main (int argc, char *argv[]) |
Variables | |
const char * | argp_program_version = "0.1" |
const char * | argp_program_bug_address |
#define WINDOW_HEIGHT 800 |
#define WINDOW_WIDTH 800 |
int main | ( | int | argc, |
char * | argv[] | ||
) |
const char* argp_program_bug_address |
const char* argp_program_version = "0.1" |