Refactor and reformat
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8d31a13c30
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35c0cc4446
2 changed files with 23 additions and 18 deletions
26
app/Main.hs
26
app/Main.hs
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@ -7,24 +7,34 @@ import Linear.V3
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import Graphics.Gloss hiding (Point)
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--------------------------------------------------------------------------------
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-- CSV export
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--------------------------------------------------------------------------------
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csvFromPoint :: Point V3 Double -> String
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csvFromPoint (P (V3 x y z)) =
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show x ++ "," ++ show y ++ "," ++ show z
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csvFromBodies :: [Body] -> [String]
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csvFromBodies [] = []
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csvFromBodies (x:xs) =
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(bodyName x ++ ","
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++ (show $ bodyMass x) ++ ","
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++ (csvFromPoint $ bodyPosition x) ++ "\n")
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:(csvFromBodies xs)
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csvFromBodies =
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map (\ x ->
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bodyName x ++
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"," ++
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show (bodyMass x) ++
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"," ++ csvFromPoint (bodyPosition x) ++ "\n")
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steps :: Int -> Double -> [Body] -> IO ()
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steps 0 _ _ = return ()
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steps n dt bodies = do
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putStr . concat $ map ((++) (show n ++ ",")) $ csvFromBodies bodies
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putStr . concat $ map ((show n ++ ",") ++) $ csvFromBodies bodies
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steps (n-1) dt (updateAll dt bodies)
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--------------------------------------------------------------------------------
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-- Gloss
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--------------------------------------------------------------------------------
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width, height, offset :: Int
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width = 1000
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height = 750
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@ -38,7 +48,7 @@ displayBody b = translate (realToFrac x/1e9) (realToFrac y/1e9) $ circle (realTo
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where P (V3 x y _) = bodyPosition b
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displayBodies :: [Body] -> Picture
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displayBodies = (color white) . Pictures . (map displayBody)
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displayBodies = color white . Pictures . map displayBody
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drawing :: Picture
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drawing = color white $ circle 80
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15
src/Lib.hs
15
src/Lib.hs
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@ -1,11 +1,6 @@
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module Lib (
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gravity,
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Body,
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bodyName,
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bodyRadius,
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bodyMass,
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bodyPosition,
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bodySpeed,
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Body(..),
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bodyDistance,
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field,
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acceleration,
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@ -55,14 +50,14 @@ bodyDistance body1 body2 =
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-- Field created by a body on a certain position
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field :: Body -> Point V3 Double -> V3 Double
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field body pos =
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unP $ (gravity * m / r**2) *^ (normalize vec)
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unP $ (gravity * m / r**2) *^ normalize vec
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where m = bodyMass body
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vec = (bodyPosition body) - pos
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vec = bodyPosition body - pos
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r = norm vec
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-- Acceleration given to a body by its neighbours
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acceleration :: Body -> [Body] -> V3 Double
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acceleration body = foldr f (fromInteger 0)
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acceleration body = foldr f 0
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where f neighbour acc =
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acc + field neighbour (bodyPosition body)
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@ -81,7 +76,7 @@ update dt (Body name r m pos speed) neighbours =
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-- Update all bodies with a timestep dt
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updateAll :: Double -> [Body] -> [Body]
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updateAll dt bodies = aux [] [] bodies
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updateAll dt = aux [] []
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where
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-- Cycles through all bodies, updates each one and stores it in
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-- res. Each body already updated is moved to prev.
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