Remove unnecessary calls to normalize
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1 changed files with 2 additions and 2 deletions
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@ -232,7 +232,7 @@ buildTree bs = foldr insertBody (Empty r) bs
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-- | Field created by a body on a certain position
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-- | Field created by a body on a certain position
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field :: Body -> Point V3 Double -> V3 Double
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field :: Body -> Point V3 Double -> V3 Double
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field body pos =
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field body pos =
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unP $ (gravity * m / r**2) *^ normalize vec
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unP $ (gravity * m / r**3) *^ vec
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where m = _bodyMass body
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where m = _bodyMass body
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vec = _bodyPosition body - pos
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vec = _bodyPosition body - pos
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r = norm vec
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r = norm vec
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@ -249,7 +249,7 @@ acceleration theta tree body = case tree of
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vec = _regionCenterOfMass r - _bodyPosition body
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vec = _regionCenterOfMass r - _bodyPosition body
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d = norm vec in
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d = norm vec in
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if s/d < theta then
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if s/d < theta then
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unP $ (gravity * _regionMass r / d**2) *^ normalize vec
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unP $ (gravity * _regionMass r / d**3) *^ vec
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else
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else
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acceleration theta ned body +
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acceleration theta ned body +
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acceleration theta nwd body +
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acceleration theta nwd body +
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