Add support for push ('[') and pop (']') operations
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1b2defc067
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4 changed files with 43 additions and 17 deletions
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@ -8,4 +8,4 @@ import Examples
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main :: IO ()
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main =
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display (InWindow "L-System" (200, 200) (10, 10)) black (color white pic)
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where pic = drawLSystem $ iterateLSystem 5 gosper
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where pic = drawLSystem $ iterateLSystem 7 plant
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@ -9,6 +9,8 @@ module Examples
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, sierpinski
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, sierpinskiArrow
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, dragon
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, tree
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, plant
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) where
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import Lib
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@ -90,3 +92,23 @@ dragon = LSystem
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90
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10
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[('F',Forward), ('+',TurnRight), ('-',TurnLeft)]
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-- | Binary tree
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tree = LSystem
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"AB+-[]"
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"A"
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[('B', "BB")
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,('A', "B[+A]-A")]
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45
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1
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[('A',Forward), ('B',Forward), ('+',TurnRight), ('-',TurnLeft), ('[',Push), (']',Pop)]
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-- | Fractal plant
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plant = LSystem
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"FX+-[]"
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"X"
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[('X', "F[-X][X]F[-X]+FX")
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,('F', "FF")]
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25
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1
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[('F',Forward), ('+',TurnRight), ('-',TurnLeft), ('[',Push), (']',Pop)]
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22
src/Lib.hs
22
src/Lib.hs
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@ -5,6 +5,7 @@ module Lib
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-- * L-system functions
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, iterateLSystem
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, instructions
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, turtle
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, drawLSystem
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) where
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@ -31,6 +32,8 @@ data Instruction =
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Forward -- ^ move forward
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| TurnRight -- ^ turn right by angle
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| TurnLeft -- ^ turn left by angle
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| Push -- ^ push a position on the stack
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| Pop -- ^ pop a position from the stack
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| Stay -- ^ do nothing
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deriving (Eq, Show)
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@ -55,14 +58,19 @@ turtle :: Float -- ^ angle
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-> Float -- ^ distance
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-> [Instruction] -- ^ sequence of instruction
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-> Picture -- ^ generated picture
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turtle angle distance = go 0 (Line [(0,0)])
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where go _ ps [] = ps
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go theta (Line path) (x:xs) =
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turtle angle distance = go 90 (Line [(0,0)]) (Pictures []) []
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where
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go :: Float -> Picture -> Picture -> [(Point,Float)] -> [Instruction] -> Picture
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go _ line (Pictures ps) _ [] = Pictures (line:ps)
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go theta (Line path) (Pictures ps) stack (x:xs) =
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case x of
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Forward -> go theta (Line (p:path)) xs
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TurnRight -> go (theta + angle) (Line path) xs
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TurnLeft -> go (theta - angle) (Line path) xs
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Stay -> go theta (Line path) xs
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Forward -> go theta (Line (p:path)) (Pictures ps) stack xs
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TurnRight -> go (theta + angle) (Line path) (Pictures ps) stack xs
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TurnLeft -> go (theta - angle) (Line path) (Pictures ps) stack xs
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Push -> go theta (Line path) (Pictures ps) ((head path, theta):stack) xs
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Pop -> let (pos, theta'):t = stack in
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go theta' (Line [pos]) (Pictures ((Line path):ps)) t xs
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Stay -> go theta (Line path) (Pictures ps) stack xs
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where
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(px, py) = head path
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thetaRad = theta * pi / 180
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@ -23,10 +23,6 @@ unitTests = testGroup "Unit tests"
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$ instructions (iterateLSystem 1 gosper) @?= [Forward,TurnLeft,Forward,TurnLeft,TurnLeft,Forward,TurnRight,Forward,TurnRight,TurnRight,Forward,Forward,TurnRight,Forward,TurnLeft]
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, testCase "instructions of one iteration of sierpinski"
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$ instructions (iterateLSystem 1 sierpinski) @?= [Forward,TurnLeft,Forward,TurnRight,Forward,TurnRight,Forward,TurnLeft,Forward,TurnLeft,Forward,Forward,TurnLeft,Forward,Forward]
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, testCase "draw axiom of gosper"
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$ drawLSystem gosper @?= Line [(10.0,0.0),(0.0,0.0)]
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, testCase "draw one iteration of gosper"
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$ drawLSystem (iterateLSystem 1 gosper) @?= Line [(25.0,-8.660253),(20.0,-17.320507),(10.0,-17.320507),(-4.7683716e-7,-17.320507),(5.0,-8.660254),(15.0,-8.6602545),(10.0,0.0),(0.0,0.0)]
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]
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propertyChecks :: TestTree
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