ShaderTool/src/renderer.h

38 lines
1.4 KiB
C

#ifndef RENDERER_H
#define RENDERER_H
#include <GLFW/glfw3.h>
/**
* Structure representing the state of a shader.
*/
struct shader_state {
unsigned int program; /**< Shader program ID. */
const char *filename; /**< Shader file name. */
int wd; /**< inotify watch descriptor. */
};
/**
* Structure representing the state of the renderer and associated
* shaders.
*/
struct renderer_state {
GLFWwindow *window; /**< GLFW window where the shaders are rendered. */
struct shader_state screen_shader; /**< Shader for the main screen. */
struct shader_state buffer_shader; /**< Shader for the framebuffer. */
int inotify_fd; /**< inotify file descriptor. */
size_t frame_count; /**< Frame count since the start of the render loop. */
size_t prev_frame_count; /**< Frame count at the last log. */
double time; /**< Time in seconds since the start of the render loop. */
double prev_time; /**< Time in seconds at the last log. */
};
GLFWwindow *initialize_window(int width, int height);
unsigned int initialize_vertices();
unsigned int initialize_framebuffer(unsigned int *framebuffer,
unsigned int *texture_color_buffer,
unsigned int texture_width,
unsigned int texture_height);
void framebuffer_size_callback(GLFWwindow *window, int width, int height);
#endif /* RENDERER_H */