ShaderTool/shaders_8h.html
2021-03-05 19:05:55 +00:00

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<div id="projectname">ShaderTool
&#160;<span id="projectnumber">0.1</span>
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<div id="projectbrief">Live tool for developing OpenGL shaders interactively</div>
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<div class="textblock"><code>#include &quot;<a class="el" href="renderer_8h_source.html">renderer.h</a>&quot;</code><br />
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Include dependency graph for shaders.h:</div>
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<p><a href="shaders_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:a58c13f6719bcad0be93367257facb2d8"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#a58c13f6719bcad0be93367257facb2d8">initialize_shaders</a> (struct <a class="el" href="structrenderer__state.html">renderer_state</a> *state, const char *shader_file, const char *buffer_file, int window_width, int window_height)</td></tr>
<tr class="memdesc:a58c13f6719bcad0be93367257facb2d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialize shaders, compile them, and create the required texture for the buffer shader. <a href="shaders_8h.html#a58c13f6719bcad0be93367257facb2d8">More...</a><br /></td></tr>
<tr class="separator:a58c13f6719bcad0be93367257facb2d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a> (unsigned int *shader_program, const char *const fragment_shader_file)</td></tr>
<tr class="memdesc:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compile shaders from source files. <a href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">More...</a><br /></td></tr>
<tr class="separator:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abf2fc422517537eba9784a4cb7ecab69"><td class="memItemLeft" align="right" valign="top">char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">read_file</a> (const char *const filename)</td></tr>
<tr class="memdesc:abf2fc422517537eba9784a4cb7ecab69"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reads a file in a heap-allocated buffer. <a href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">More...</a><br /></td></tr>
<tr class="separator:abf2fc422517537eba9784a4cb7ecab69"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Function Documentation</h2>
<a id="a199bc15d3bf9a2b6948bfbf44e90652c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a199bc15d3bf9a2b6948bfbf44e90652c">&#9670;&nbsp;</a></span>compile_shaders()</h2>
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<td class="memname">int compile_shaders </td>
<td>(</td>
<td class="paramtype">unsigned int *&#160;</td>
<td class="paramname"><em>shader_program</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const char *const&#160;</td>
<td class="paramname"><em>fragment_shader_file</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>Compile shaders from source files. </p>
<p>This function reads the source files of the vertex and fragment shaders, compiles them, and links them together in a shader program.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">shader_program</td><td>Pointer to the ID of the shader program where the shaders will be stored. </td></tr>
<tr><td class="paramname">fragment_shader_file</td><td>File name of the fragment shader. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>0 on success, 1 on error. </dd></dl>
</div>
</div>
<a id="a58c13f6719bcad0be93367257facb2d8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a58c13f6719bcad0be93367257facb2d8">&#9670;&nbsp;</a></span>initialize_shaders()</h2>
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<td class="memname">int initialize_shaders </td>
<td>(</td>
<td class="paramtype">struct <a class="el" href="structrenderer__state.html">renderer_state</a> *&#160;</td>
<td class="paramname"><em>state</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const char *&#160;</td>
<td class="paramname"><em>shader_file</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const char *&#160;</td>
<td class="paramname"><em>buffer_file</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>texture_width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>texture_height</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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<p>Initialize shaders, compile them, and create the required texture for the buffer shader. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">state</td><td>The target renderer state. </td></tr>
<tr><td class="paramname">shader_file</td><td>The file name of the screen shader. </td></tr>
<tr><td class="paramname">buffer_file</td><td>The file name of the buffer shader, or NULL if no buffer shader. </td></tr>
<tr><td class="paramname">texture_width</td><td>The width of the texture for the buffer shader. </td></tr>
<tr><td class="paramname">texture_height</td><td>The height of the texture for the buffer shader. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>0 on success, 1 on error. </dd></dl>
</div>
</div>
<a id="abf2fc422517537eba9784a4cb7ecab69"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abf2fc422517537eba9784a4cb7ecab69">&#9670;&nbsp;</a></span>read_file()</h2>
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<td class="memname">char* read_file </td>
<td>(</td>
<td class="paramtype">const char *const&#160;</td>
<td class="paramname"><em>filename</em></td><td>)</td>
<td></td>
</tr>
</table>
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<p>Reads a file in a heap-allocated buffer. </p>
<p>This function computes the length of the file, allocate a buffer of the correct size, and reads the file in the buffer. Returns <code>NULL</code> on error.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">filename</td><td>The file to read. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>A buffer containing the contents of the file, or <code>NULL</code> if there was an error. </dd></dl>
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