#ifndef MAIN_H #define MAIN_H #include char *read_file(const char *const filename); int compile_shaders(unsigned int *shader_program, const char *const fragment_shader_file); void process_input(GLFWwindow *window, unsigned int *shader_program); void framebuffer_size_callback(GLFWwindow *window, int width, int height); #endif /* MAIN_H */