Better handle errors

This commit is contained in:
Dimitri Lozeve 2021-02-23 20:06:05 +01:00
parent 2480fa80ef
commit e4b01079f0
2 changed files with 12 additions and 6 deletions

16
main.c
View file

@ -3,8 +3,8 @@
#include <stdlib.h>
#include "log.h"
#include "shaders.h"
#include "renderer.h"
#include "shaders.h"
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
@ -13,15 +13,21 @@
int main() {
GLFWwindow *window = initialize_window(WINDOW_WIDTH, WINDOW_HEIGHT);
if (window == NULL) {
glfwTerminate();
return EXIT_FAILURE;
}
unsigned int VAO = initialize_vertices();
unsigned int shader_program = glCreateProgram();
int result = compile_shaders(&shader_program, FRAGMENT_SHADER_FILE);
if (!shader_program || result) {
log_error("Could not compile shaders");
if (!shader_program) {
log_error("Could not create shader program");
glfwDestroyWindow(window);
glfwTerminate();
return EXIT_FAILURE;
}
compile_shaders(&shader_program, FRAGMENT_SHADER_FILE);
/* Drawing loop */
size_t frame = 0;
@ -65,7 +71,7 @@ int main() {
frame++;
}
glfwDestroyWindow(window);
glfwTerminate();
return EXIT_SUCCESS;
}

View file

@ -12,7 +12,7 @@
*
* @param width The width of the window to create.
* @param height The height of the window to create.
* @return A pointer to the newly created GLFW window.
* @return A pointer to the newly created GLFW window, or `NULL` on error.
*/
GLFWwindow *initialize_window(int width, int height) {
/* Initialize GLFW */