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dlozeve 2021-03-05 18:54:10 +00:00
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78 changed files with 809 additions and 142 deletions

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@ -73,14 +73,26 @@ $(function() {
<div class="title">shaders.h File Reference</div> </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="renderer_8h_source.html">renderer.h</a>&quot;</code><br />
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Include dependency graph for shaders.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:abf2fc422517537eba9784a4cb7ecab69"><td class="memItemLeft" align="right" valign="top">char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">read_file</a> (const char *const filename)</td></tr>
<tr class="memdesc:abf2fc422517537eba9784a4cb7ecab69"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reads a file in a heap-allocated buffer. <a href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">More...</a><br /></td></tr>
<tr class="separator:abf2fc422517537eba9784a4cb7ecab69"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a448504c6f7a82a9ff3f86221a6757703"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#a448504c6f7a82a9ff3f86221a6757703">initialize_shaders</a> (struct <a class="el" href="structrenderer__state.html">renderer_state</a> *state, const char *shader_file, const char *buffer_file)</td></tr>
<tr class="memdesc:a448504c6f7a82a9ff3f86221a6757703"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialize shaders and setup inotify if required. <a href="shaders_8h.html#a448504c6f7a82a9ff3f86221a6757703">More...</a><br /></td></tr>
<tr class="separator:a448504c6f7a82a9ff3f86221a6757703"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">compile_shaders</a> (unsigned int *shader_program, const char *const fragment_shader_file)</td></tr>
<tr class="memdesc:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compile shaders from source files. <a href="shaders_8h.html#a199bc15d3bf9a2b6948bfbf44e90652c">More...</a><br /></td></tr>
<tr class="separator:a199bc15d3bf9a2b6948bfbf44e90652c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abf2fc422517537eba9784a4cb7ecab69"><td class="memItemLeft" align="right" valign="top">char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">read_file</a> (const char *const filename)</td></tr>
<tr class="memdesc:abf2fc422517537eba9784a4cb7ecab69"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reads a file in a heap-allocated buffer. <a href="shaders_8h.html#abf2fc422517537eba9784a4cb7ecab69">More...</a><br /></td></tr>
<tr class="separator:abf2fc422517537eba9784a4cb7ecab69"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Function Documentation</h2>
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</dl>
<dl class="section return"><dt>Returns</dt><dd>0 on success, 1 on error. </dd></dl>
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<a id="a448504c6f7a82a9ff3f86221a6757703"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a448504c6f7a82a9ff3f86221a6757703">&#9670;&nbsp;</a></span>initialize_shaders()</h2>
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<td class="memname">int initialize_shaders </td>
<td>(</td>
<td class="paramtype">struct <a class="el" href="structrenderer__state.html">renderer_state</a> *&#160;</td>
<td class="paramname"><em>state</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const char *&#160;</td>
<td class="paramname"><em>shader_file</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">const char *&#160;</td>
<td class="paramname"><em>buffer_file</em>&#160;</td>
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<td>)</td>
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<p>Initialize shaders and setup inotify if required. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">state</td><td>The target renderer state. </td></tr>
<tr><td class="paramname">shader_file</td><td>The file name of the screen shader. </td></tr>
<tr><td class="paramname">buffer_file</td><td>The file name of the buffer shader, or NULL if no buffer shader. </td></tr>
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</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>0 on success, 1 on error. </dd></dl>
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