Change screenshot filename to contain shader name and frame count
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parent
6fe9d082b9
commit
beb8332854
3 changed files with 38 additions and 7 deletions
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@ -4,7 +4,6 @@ project(
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default_options: [
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'buildtype=debugoptimized',
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'warning_level=3',
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'c_std=c99',
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'werror=true',
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]
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)
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@ -2,7 +2,9 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <errno.h>
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#include <libgen.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/inotify.h>
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#include <time.h>
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#include <unistd.h>
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@ -152,18 +154,47 @@ void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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}
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/**
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* @brief Captures a screenshot of the current window.
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* @brief Return the file name without the leading directories and
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* without the extension.
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*
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* @param filename The original filename.
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* @return A newly allocated string containing the output of basename(3)
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* without the extension.
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*/
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char *basename_without_suffix(const char *filename) {
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char *name = strdup(filename);
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name = basename(name);
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log_debug("%s", name);
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char *dot = strrchr(name, '.');
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if (!dot || dot == name) {
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return name;
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}
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*dot = '\0';
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log_debug("%s", name);
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return name;
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}
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/**
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* @brief Capture a screenshot of the current window.
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*
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* Takes the dimensions of the viewport to save a pixel array of the
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* same dimensions. Uses FreeImage to create an image from the raw
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* pixels and save it to disk.
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*
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* @param state The renderer state, needed to get the name of the
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* current shader and the frame count.
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*/
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void capture_screenshot() {
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void capture_screenshot(struct renderer_state *state) {
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time_t now = time(NULL);
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struct tm *timenow = gmtime(&now);
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char image_filename[255] = {0};
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strftime(image_filename, sizeof(image_filename),
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"shadertool_%Y%m%d_%H%M%S.png", timenow);
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char *shader_basename =
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basename_without_suffix(state->screen_shader.filename);
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snprintf(image_filename, sizeof(image_filename),
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"%s_%zu_%d%02d%02d_%02d%02d%02d.png", shader_basename,
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state->frame_count, timenow->tm_year + 1900, timenow->tm_mon,
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timenow->tm_mday, timenow->tm_hour, timenow->tm_min,
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timenow->tm_sec);
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int viewport[4] = {0};
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glGetIntegerv(GL_VIEWPORT, viewport);
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@ -233,6 +264,6 @@ void process_input(struct renderer_state *state) {
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state->buffer_shader.filename);
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}
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} else if (glfwGetKey(state->window, GLFW_KEY_S) == GLFW_PRESS) {
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capture_screenshot();
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capture_screenshot(state);
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}
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}
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@ -34,7 +34,8 @@ unsigned int initialize_framebuffer(unsigned int *framebuffer,
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unsigned int texture_width,
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unsigned int texture_height);
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void framebuffer_size_callback(GLFWwindow *window, int width, int height);
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void capture_screenshot();
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char *basename_without_suffix(const char *filename);
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void capture_screenshot(struct renderer_state *state);
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void process_input(struct renderer_state *state);
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#endif /* RENDERER_H */
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