Initial commit
This commit is contained in:
commit
a3a19af3ec
8 changed files with 618 additions and 0 deletions
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
|
@ -0,0 +1,3 @@
|
|||
*\~
|
||||
.cache/
|
||||
build/
|
3
README.org
Normal file
3
README.org
Normal file
|
@ -0,0 +1,3 @@
|
|||
* ShaderTool
|
||||
|
||||
Live tool for developing OpenGL shaders interactively.
|
168
log.c
Normal file
168
log.c
Normal file
|
@ -0,0 +1,168 @@
|
|||
/*
|
||||
* Copyright (c) 2020 rxi
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to
|
||||
* deal in the Software without restriction, including without limitation the
|
||||
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
* sell copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "log.h"
|
||||
|
||||
#define MAX_CALLBACKS 32
|
||||
|
||||
typedef struct {
|
||||
log_LogFn fn;
|
||||
void *udata;
|
||||
int level;
|
||||
} Callback;
|
||||
|
||||
static struct {
|
||||
void *udata;
|
||||
log_LockFn lock;
|
||||
int level;
|
||||
bool quiet;
|
||||
Callback callbacks[MAX_CALLBACKS];
|
||||
} L;
|
||||
|
||||
|
||||
static const char *level_strings[] = {
|
||||
"TRACE", "DEBUG", "INFO", "WARN", "ERROR", "FATAL"
|
||||
};
|
||||
|
||||
#ifdef LOG_USE_COLOR
|
||||
static const char *level_colors[] = {
|
||||
"\x1b[94m", "\x1b[36m", "\x1b[32m", "\x1b[33m", "\x1b[31m", "\x1b[35m"
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
static void stdout_callback(log_Event *ev) {
|
||||
char buf[16];
|
||||
buf[strftime(buf, sizeof(buf), "%H:%M:%S", ev->time)] = '\0';
|
||||
#ifdef LOG_USE_COLOR
|
||||
fprintf(
|
||||
ev->udata, "%s %s%-5s\x1b[0m \x1b[90m%s:%d:\x1b[0m ",
|
||||
buf, level_colors[ev->level], level_strings[ev->level],
|
||||
ev->file, ev->line);
|
||||
#else
|
||||
fprintf(
|
||||
ev->udata, "%s %-5s %s:%d: ",
|
||||
buf, level_strings[ev->level], ev->file, ev->line);
|
||||
#endif
|
||||
vfprintf(ev->udata, ev->fmt, ev->ap);
|
||||
fprintf(ev->udata, "\n");
|
||||
fflush(ev->udata);
|
||||
}
|
||||
|
||||
|
||||
static void file_callback(log_Event *ev) {
|
||||
char buf[64];
|
||||
buf[strftime(buf, sizeof(buf), "%Y-%m-%d %H:%M:%S", ev->time)] = '\0';
|
||||
fprintf(
|
||||
ev->udata, "%s %-5s %s:%d: ",
|
||||
buf, level_strings[ev->level], ev->file, ev->line);
|
||||
vfprintf(ev->udata, ev->fmt, ev->ap);
|
||||
fprintf(ev->udata, "\n");
|
||||
fflush(ev->udata);
|
||||
}
|
||||
|
||||
|
||||
static void lock(void) {
|
||||
if (L.lock) { L.lock(true, L.udata); }
|
||||
}
|
||||
|
||||
|
||||
static void unlock(void) {
|
||||
if (L.lock) { L.lock(false, L.udata); }
|
||||
}
|
||||
|
||||
|
||||
const char* log_level_string(int level) {
|
||||
return level_strings[level];
|
||||
}
|
||||
|
||||
|
||||
void log_set_lock(log_LockFn fn, void *udata) {
|
||||
L.lock = fn;
|
||||
L.udata = udata;
|
||||
}
|
||||
|
||||
|
||||
void log_set_level(int level) {
|
||||
L.level = level;
|
||||
}
|
||||
|
||||
|
||||
void log_set_quiet(bool enable) {
|
||||
L.quiet = enable;
|
||||
}
|
||||
|
||||
|
||||
int log_add_callback(log_LogFn fn, void *udata, int level) {
|
||||
for (int i = 0; i < MAX_CALLBACKS; i++) {
|
||||
if (!L.callbacks[i].fn) {
|
||||
L.callbacks[i] = (Callback) { fn, udata, level };
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
int log_add_fp(FILE *fp, int level) {
|
||||
return log_add_callback(file_callback, fp, level);
|
||||
}
|
||||
|
||||
|
||||
static void init_event(log_Event *ev, void *udata) {
|
||||
if (!ev->time) {
|
||||
time_t t = time(NULL);
|
||||
ev->time = localtime(&t);
|
||||
}
|
||||
ev->udata = udata;
|
||||
}
|
||||
|
||||
|
||||
void log_log(int level, const char *file, int line, const char *fmt, ...) {
|
||||
log_Event ev = {
|
||||
.fmt = fmt,
|
||||
.file = file,
|
||||
.line = line,
|
||||
.level = level,
|
||||
};
|
||||
|
||||
lock();
|
||||
|
||||
if (!L.quiet && level >= L.level) {
|
||||
init_event(&ev, stderr);
|
||||
va_start(ev.ap, fmt);
|
||||
stdout_callback(&ev);
|
||||
va_end(ev.ap);
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_CALLBACKS && L.callbacks[i].fn; i++) {
|
||||
Callback *cb = &L.callbacks[i];
|
||||
if (level >= cb->level) {
|
||||
init_event(&ev, cb->udata);
|
||||
va_start(ev.ap, fmt);
|
||||
cb->fn(&ev);
|
||||
va_end(ev.ap);
|
||||
}
|
||||
}
|
||||
|
||||
unlock();
|
||||
}
|
49
log.h
Normal file
49
log.h
Normal file
|
@ -0,0 +1,49 @@
|
|||
/**
|
||||
* Copyright (c) 2020 rxi
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the MIT license. See `log.c` for details.
|
||||
*/
|
||||
|
||||
#ifndef LOG_H
|
||||
#define LOG_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdbool.h>
|
||||
#include <time.h>
|
||||
|
||||
#define LOG_VERSION "0.1.0"
|
||||
|
||||
typedef struct {
|
||||
va_list ap;
|
||||
const char *fmt;
|
||||
const char *file;
|
||||
struct tm *time;
|
||||
void *udata;
|
||||
int line;
|
||||
int level;
|
||||
} log_Event;
|
||||
|
||||
typedef void (*log_LogFn)(log_Event *ev);
|
||||
typedef void (*log_LockFn)(bool lock, void *udata);
|
||||
|
||||
enum { LOG_TRACE, LOG_DEBUG, LOG_INFO, LOG_WARN, LOG_ERROR, LOG_FATAL };
|
||||
|
||||
#define log_trace(...) log_log(LOG_TRACE, __FILE__, __LINE__, __VA_ARGS__)
|
||||
#define log_debug(...) log_log(LOG_DEBUG, __FILE__, __LINE__, __VA_ARGS__)
|
||||
#define log_info(...) log_log(LOG_INFO, __FILE__, __LINE__, __VA_ARGS__)
|
||||
#define log_warn(...) log_log(LOG_WARN, __FILE__, __LINE__, __VA_ARGS__)
|
||||
#define log_error(...) log_log(LOG_ERROR, __FILE__, __LINE__, __VA_ARGS__)
|
||||
#define log_fatal(...) log_log(LOG_FATAL, __FILE__, __LINE__, __VA_ARGS__)
|
||||
|
||||
const char* log_level_string(int level);
|
||||
void log_set_lock(log_LockFn fn, void *udata);
|
||||
void log_set_level(int level);
|
||||
void log_set_quiet(bool enable);
|
||||
int log_add_callback(log_LogFn fn, void *udata, int level);
|
||||
int log_add_fp(FILE *fp, int level);
|
||||
|
||||
void log_log(int level, const char *file, int line, const char *fmt, ...);
|
||||
|
||||
#endif
|
277
main.c
Normal file
277
main.c
Normal file
|
@ -0,0 +1,277 @@
|
|||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "log.h"
|
||||
#include "main.h"
|
||||
|
||||
#define UNUSED(a) (void)a
|
||||
|
||||
#define WINDOW_WIDTH 800
|
||||
#define WINDOW_HEIGHT 600
|
||||
|
||||
#define FRAGMENT_SHADER_FILE "main.frag"
|
||||
|
||||
int main() {
|
||||
/* Initialize GLFW */
|
||||
if (!glfwInit()) {
|
||||
log_error("[GLFW] Failed to init");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
/* Create window */
|
||||
GLFWwindow *window =
|
||||
glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "OpenGL Test", NULL, NULL);
|
||||
if (window == NULL) {
|
||||
log_error("[GLFW] Failed to create window");
|
||||
glfwTerminate();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
log_debug("[GLFW] Created window of size %d, %d", WINDOW_WIDTH,
|
||||
WINDOW_HEIGHT);
|
||||
|
||||
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||
|
||||
/* Initialize OpenGL */
|
||||
if (glewInit() != GLEW_OK) {
|
||||
log_error("[GLEW] Failed to initialize");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
log_debug("[GLEW] Initialized successfully");
|
||||
|
||||
/* Define vertices */
|
||||
float vertices[] = {
|
||||
-1.0, -1.0, 0.0, // bottom left
|
||||
-1.0, 1.0, 0.0, // top left
|
||||
1.0, -1.0, 0.0, // top right
|
||||
1.0, 1.0, 0.0 // bottom right
|
||||
};
|
||||
unsigned int indices[] = {
|
||||
0, 1, 2, // first triangle
|
||||
1, 2, 3 // second triangle
|
||||
};
|
||||
|
||||
unsigned int VBO = 0;
|
||||
glGenBuffers(1, &VBO);
|
||||
unsigned int EBO = 0;
|
||||
glGenBuffers(1, &EBO);
|
||||
unsigned int VAO = 0;
|
||||
glGenVertexArrays(1, &VAO);
|
||||
|
||||
glBindVertexArray(VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
|
||||
GL_STATIC_DRAW);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
log_debug("Vertex data initialized successfully");
|
||||
|
||||
unsigned int shader_program = glCreateProgram();
|
||||
int result = compile_shaders(&shader_program, FRAGMENT_SHADER_FILE);
|
||||
if (!shader_program || result) {
|
||||
log_error("Could not compile shaders");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
/* Drawing loop */
|
||||
size_t frame = 0;
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
process_input(window, &shader_program);
|
||||
|
||||
/* Background */
|
||||
glClearColor(0, 0, 0, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(shader_program);
|
||||
|
||||
float time = glfwGetTime();
|
||||
int frag_time_location = glGetUniformLocation(shader_program, "u_time");
|
||||
glUniform1f(frag_time_location, time);
|
||||
|
||||
int frag_frame_location = glGetUniformLocation(shader_program, "u_frame");
|
||||
glUniform1ui(frag_frame_location, frame);
|
||||
|
||||
int viewport[4] = {0};
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
int frag_resolution_location =
|
||||
glGetUniformLocation(shader_program, "u_resolution");
|
||||
glUniform2f(frag_resolution_location, viewport[2], viewport[3]);
|
||||
|
||||
double mouse_x = 0, mouse_y = 0;
|
||||
glfwGetCursorPos(window, &mouse_x, &mouse_y);
|
||||
int frag_mouse_resolution_location =
|
||||
glGetUniformLocation(shader_program, "u_mouse");
|
||||
glUniform2f(frag_mouse_resolution_location, mouse_x, mouse_y);
|
||||
|
||||
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); /* For wireframe mode */
|
||||
glBindVertexArray(VAO);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
glBindVertexArray(0);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
frame++;
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Compile shaders from source files.
|
||||
*
|
||||
* This function reads the source files of the vertex and fragment
|
||||
* shaders, compiles them, and links them together in a shader
|
||||
* program.
|
||||
*
|
||||
* @param shader_program Pointer to the ID of the shader program
|
||||
* where the shaders will be stored.
|
||||
* @param fragment_shader_file File name of the fragment shader.
|
||||
* @return 0 on success, 1 on error.
|
||||
*/
|
||||
int compile_shaders(unsigned int *shader_program,
|
||||
const char *const fragment_shader_file) {
|
||||
/* Compile vertex shader */
|
||||
const char *const vertex_shader_source =
|
||||
"#version 330 core\n"
|
||||
"layout (location = 0) in vec3 aPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(aPos, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
unsigned int vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
int success = 0;
|
||||
char info_log[512];
|
||||
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(vertex_shader, 512, NULL, info_log);
|
||||
log_error("Vertex shader compilation failed: %s", info_log);
|
||||
}
|
||||
|
||||
/* Compile fragment shader */
|
||||
const char *const fragment_shader_source = read_file(fragment_shader_file);
|
||||
if (fragment_shader_source == NULL) {
|
||||
log_error("Could not load fragment shader from file %s",
|
||||
fragment_shader_file);
|
||||
return 1;
|
||||
}
|
||||
unsigned int fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(fragment_shader, 512, NULL, info_log);
|
||||
log_error("Fragment shader compilation failed: %s", info_log);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Link shaders */
|
||||
unsigned int new_shader_program = glCreateProgram();
|
||||
glAttachShader(new_shader_program, vertex_shader);
|
||||
glAttachShader(new_shader_program, fragment_shader);
|
||||
glLinkProgram(new_shader_program);
|
||||
glGetShaderiv(new_shader_program, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetShaderInfoLog(new_shader_program, 512, NULL, info_log);
|
||||
log_error("Shader program linking failed: %s", info_log);
|
||||
return 1;
|
||||
}
|
||||
|
||||
glDeleteProgram(*shader_program);
|
||||
*shader_program = new_shader_program;
|
||||
|
||||
free((void *)fragment_shader_source);
|
||||
glDeleteShader(vertex_shader);
|
||||
glDeleteShader(fragment_shader);
|
||||
|
||||
log_debug("Shaders compiled successfully");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Callback to adjust the size of the viewport when the window
|
||||
* is resized.
|
||||
*
|
||||
* @param window The current window.
|
||||
* @param width The new width.
|
||||
* @param height The new height.
|
||||
*/
|
||||
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
|
||||
UNUSED(window);
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Ensure the window is closed when the user presses the escape
|
||||
* key.
|
||||
*
|
||||
* @param window The current window.
|
||||
* @param shader_program Pointer to the shader program to update if needed.
|
||||
*/
|
||||
void process_input(GLFWwindow *window, unsigned int *shader_program) {
|
||||
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
|
||||
log_debug("Quitting");
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
} else if (glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS) {
|
||||
compile_shaders(shader_program, FRAGMENT_SHADER_FILE);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Reads a file in a heap-allocated buffer.
|
||||
*
|
||||
* This function computes the length of the file, allocate a buffer of
|
||||
* the correct size, and reads the file in the buffer. Returns `NULL`
|
||||
* on error.
|
||||
*
|
||||
* @param filename The file to read.
|
||||
* @return A buffer containing the contents of the file, or `NULL` if
|
||||
* there was an error.
|
||||
*/
|
||||
char *read_file(const char *const filename) {
|
||||
FILE *fd = fopen(filename, "r");
|
||||
if (fd == NULL) {
|
||||
log_error("Could not open file %s", filename);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (fseek(fd, 0, SEEK_END) == -1) {
|
||||
perror("fseek");
|
||||
return NULL;
|
||||
}
|
||||
long size = ftell(fd);
|
||||
if (size == -1) {
|
||||
perror("ftell");
|
||||
return NULL;
|
||||
}
|
||||
rewind(fd);
|
||||
char *buf = calloc(size + 1, 1);
|
||||
if (buf == NULL) {
|
||||
log_error("Failed to allocate memory to read file %s", filename);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
long bytes_read = fread(buf, 1, size, fd);
|
||||
if (bytes_read != size) {
|
||||
log_error("Failed to read file %s (%ld bytes read out of %ld total)",
|
||||
filename, bytes_read, size);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
fclose(fd);
|
||||
return buf;
|
||||
}
|
86
main.frag
Normal file
86
main.frag
Normal file
|
@ -0,0 +1,86 @@
|
|||
#version 330 core
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform float u_time;
|
||||
uniform uint u_frame;
|
||||
uniform vec2 u_resolution;
|
||||
uniform vec2 u_mouse;
|
||||
|
||||
// Some useful functions
|
||||
vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
||||
vec2 mod289(vec2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
||||
vec3 permute(vec3 x) { return mod289(((x * 34.0) + 1.0) * x); }
|
||||
|
||||
//
|
||||
// Description : GLSL 2D simplex noise function
|
||||
// Author : Ian McEwan, Ashima Arts
|
||||
// Maintainer : ijm
|
||||
// Lastmod : 20110822 (ijm)
|
||||
// License :
|
||||
// Copyright (C) 2011 Ashima Arts. All rights reserved.
|
||||
// Distributed under the MIT License. See LICENSE file.
|
||||
// https://github.com/ashima/webgl-noise
|
||||
//
|
||||
float snoise(vec2 v) {
|
||||
|
||||
// Precompute values for skewed triangular grid
|
||||
const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0
|
||||
0.366025403784439, // 0.5*(sqrt(3.0)-1.0)
|
||||
-0.577350269189626, // -1.0 + 2.0 * C.x
|
||||
0.024390243902439); // 1.0 / 41.0
|
||||
|
||||
// First corner (x0)
|
||||
vec2 i = floor(v + dot(v, C.yy));
|
||||
vec2 x0 = v - i + dot(i, C.xx);
|
||||
|
||||
// Other two corners (x1, x2)
|
||||
vec2 i1 = vec2(0.0);
|
||||
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
|
||||
vec2 x1 = x0.xy + C.xx - i1;
|
||||
vec2 x2 = x0.xy + C.zz;
|
||||
|
||||
// Do some permutations to avoid
|
||||
// truncation effects in permutation
|
||||
i = mod289(i);
|
||||
vec3 p =
|
||||
permute(permute(i.y + vec3(0.0, i1.y, 1.0)) + i.x + vec3(0.0, i1.x, 1.0));
|
||||
|
||||
vec3 m = max(0.5 - vec3(dot(x0, x0), dot(x1, x1), dot(x2, x2)), 0.0);
|
||||
|
||||
m = m * m;
|
||||
m = m * m;
|
||||
|
||||
// Gradients:
|
||||
// 41 pts uniformly over a line, mapped onto a diamond
|
||||
// The ring size 17*17 = 289 is close to a multiple
|
||||
// of 41 (41*7 = 287)
|
||||
vec3 x = 2.0 * fract(p * C.www) - 1.0;
|
||||
vec3 h = abs(x) - 0.5;
|
||||
vec3 ox = floor(x + 0.5);
|
||||
vec3 a0 = x - ox;
|
||||
|
||||
// Normalise gradients implicitly by scaling m
|
||||
// Approximation of: m *= inversesqrt(a0*a0 + h*h);
|
||||
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
||||
|
||||
// Compute final noise value at P
|
||||
vec3 g = vec3(0.0);
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
g.yz = a0.yz * vec2(x1.x, x2.x) + h.yz * vec2(x1.y, x2.y);
|
||||
return 130.0 * dot(m, g);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 st = gl_FragCoord.xy / u_resolution.xy;
|
||||
st.x *= u_resolution.x / u_resolution.y;
|
||||
|
||||
vec3 color = vec3(0.0);
|
||||
|
||||
// Scale the space in order to see the function
|
||||
st *= 10.0;
|
||||
|
||||
color = vec3(snoise(st) * .5 + .5);
|
||||
|
||||
fragColor = vec4(color, 1.0);
|
||||
}
|
12
main.h
Normal file
12
main.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
#ifndef MAIN_H
|
||||
#define MAIN_H
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
char *read_file(const char *const filename);
|
||||
int compile_shaders(unsigned int *shader_program,
|
||||
const char *const fragment_shader_file);
|
||||
void process_input(GLFWwindow *window, unsigned int *shader_program);
|
||||
void framebuffer_size_callback(GLFWwindow *window, int width, int height);
|
||||
|
||||
#endif /* MAIN_H */
|
20
meson.build
Normal file
20
meson.build
Normal file
|
@ -0,0 +1,20 @@
|
|||
project(
|
||||
'shadertool', 'c',
|
||||
version: '0.1',
|
||||
default_options: [
|
||||
'buildtype=debugoptimized',
|
||||
'warning_level=3',
|
||||
'c_std=c99',
|
||||
'werror=true',
|
||||
]
|
||||
)
|
||||
|
||||
glfw_dep = dependency('glfw3')
|
||||
glew_dep = dependency('glew')
|
||||
|
||||
executable(
|
||||
'shadertool',
|
||||
sources: ['main.c', 'log.c'],
|
||||
dependencies: [glfw_dep, glew_dep],
|
||||
c_args: '-DLOG_USE_COLOR',
|
||||
)
|
Loading…
Add table
Add a link
Reference in a new issue