Add option to toggle auto-reloading of shaders
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parent
01c26d207a
commit
a1307a0b2f
1 changed files with 21 additions and 11 deletions
32
src/main.c
32
src/main.c
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@ -25,14 +25,16 @@ static struct argp_option options[] = {
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{"verbose", 'v', 0, 0, "Produce verbose output", 0},
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{"verbose", 'v', 0, 0, "Produce verbose output", 0},
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{"silent", 's', 0, 0, "Don't produce any output", 0},
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{"silent", 's', 0, 0, "Don't produce any output", 0},
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{"quiet", 'q', 0, OPTION_ALIAS, 0, 0},
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{"quiet", 'q', 0, OPTION_ALIAS, 0, 0},
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{"auto-reload", 'r', 0, 0, "Automatically reload on save", 0},
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{"buffer", 'b', "FILE", 0, "Source file of the buffer fragment shader", 0},
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{"buffer", 'b', "FILE", 0, "Source file of the buffer fragment shader", 0},
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{0},
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{0},
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};
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};
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struct arguments {
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struct arguments {
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char *shader_file;
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char *shader_file;
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int verbose;
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bool verbose;
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int silent;
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bool silent;
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bool autoreload;
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char *buffer_file;
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char *buffer_file;
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};
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};
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@ -47,6 +49,9 @@ static error_t parse_opt(int key, char *arg, struct argp_state *state) {
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case 'q':
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case 'q':
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arguments->silent = true;
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arguments->silent = true;
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break;
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break;
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case 'r':
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arguments->autoreload = true;
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break;
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case 'b':
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case 'b':
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arguments->buffer_file = arg;
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arguments->buffer_file = arg;
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break;
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break;
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@ -80,6 +85,7 @@ int main(int argc, char *argv[]) {
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/* Default values */
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/* Default values */
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arguments.verbose = false;
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arguments.verbose = false;
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arguments.silent = false;
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arguments.silent = false;
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arguments.autoreload = false;
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arguments.buffer_file = 0;
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arguments.buffer_file = 0;
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argp_parse(&argp_parser, argc, argv, 0, 0, &arguments);
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argp_parse(&argp_parser, argc, argv, 0, 0, &arguments);
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@ -94,16 +100,20 @@ int main(int argc, char *argv[]) {
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struct renderer_state state = {0};
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struct renderer_state state = {0};
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/* Create inotify instance */
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if (arguments.autoreload) {
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state.inotify_fd = inotify_init();
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/* Create inotify instance */
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if (state.inotify_fd == -1) {
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state.inotify_fd = inotify_init();
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log_warn("[inotify] Cannot initialize inotify");
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if (state.inotify_fd == -1) {
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perror("inotify_init");
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log_warn("[inotify] Cannot initialize inotify");
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} else {
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perror("inotify_init");
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/* Set the inotify file descriptor to be non-blocking */
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} else {
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if (!fcntl(state.inotify_fd, F_SETFL, O_NONBLOCK)) {
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/* Set the inotify file descriptor to be non-blocking */
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log_debug("[inotify] Initialized successfully");
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if (!fcntl(state.inotify_fd, F_SETFL, O_NONBLOCK)) {
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log_debug("[inotify] Initialized successfully");
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}
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}
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}
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} else {
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state.inotify_fd = -1;
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}
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}
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state.screen_shader.filename = arguments.shader_file;
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state.screen_shader.filename = arguments.shader_file;
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