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&#160;<span id="projectnumber">0.1</span>
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<div id="projectbrief">Live tool for developing OpenGL shaders interactively</div>
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<div class="textblock"><code>#include &lt;GL/glew.h&gt;</code><br />
<code>#include &lt;GLFW/glfw3.h&gt;</code><br />
<code>#include &quot;log.h&quot;</code><br />
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Include dependency graph for renderer.c:</div>
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Macros</h2></td></tr>
<tr class="memitem:aa2c1c2787f4fc780b0a902fc66d5c3ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer_8c.html#aa2c1c2787f4fc780b0a902fc66d5c3ce">UNUSED</a>(a)&#160;&#160;&#160;(void)a</td></tr>
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Functions</h2></td></tr>
<tr class="memitem:a906b1457eeeaa2d7a9655343af151f66"><td class="memItemLeft" align="right" valign="top">GLFWwindow *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer_8c.html#a906b1457eeeaa2d7a9655343af151f66">initialize_window</a> (int width, int height)</td></tr>
<tr class="memdesc:a906b1457eeeaa2d7a9655343af151f66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialize GLFW and OpenGL, and create a window. <a href="renderer_8c.html#a906b1457eeeaa2d7a9655343af151f66">More...</a><br /></td></tr>
<tr class="separator:a906b1457eeeaa2d7a9655343af151f66"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a934ec25611d153f2e7f357573ade2061"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer_8c.html#a934ec25611d153f2e7f357573ade2061">initialize_vertices</a> ()</td></tr>
<tr class="memdesc:a934ec25611d153f2e7f357573ade2061"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialize the vertex array. <a href="renderer_8c.html#a934ec25611d153f2e7f357573ade2061">More...</a><br /></td></tr>
<tr class="separator:a934ec25611d153f2e7f357573ade2061"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5d8bc1fbae1bbe4bd2e70c9b645875ab"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer_8c.html#a5d8bc1fbae1bbe4bd2e70c9b645875ab">initialize_framebuffer</a> (unsigned int *framebuffer, unsigned int *texture_color_buffer, unsigned int texture_width, unsigned int texture_height)</td></tr>
<tr class="memdesc:a5d8bc1fbae1bbe4bd2e70c9b645875ab"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialize a framebuffer and the associated texture. <a href="renderer_8c.html#a5d8bc1fbae1bbe4bd2e70c9b645875ab">More...</a><br /></td></tr>
<tr class="separator:a5d8bc1fbae1bbe4bd2e70c9b645875ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5180f7bf2b71421af837035824a8c8ac"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="renderer_8c.html#a5180f7bf2b71421af837035824a8c8ac">framebuffer_size_callback</a> (GLFWwindow *window, int width, int height)</td></tr>
<tr class="memdesc:a5180f7bf2b71421af837035824a8c8ac"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback to adjust the size of the viewport when the window is resized. <a href="renderer_8c.html#a5180f7bf2b71421af837035824a8c8ac">More...</a><br /></td></tr>
<tr class="separator:a5180f7bf2b71421af837035824a8c8ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Macro Definition Documentation</h2>
<a id="aa2c1c2787f4fc780b0a902fc66d5c3ce"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa2c1c2787f4fc780b0a902fc66d5c3ce">&#9670;&nbsp;</a></span>UNUSED</h2>
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<td class="memname">#define UNUSED</td>
<td>(</td>
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<td>&#160;&#160;&#160;(void)a</td>
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<h2 class="groupheader">Function Documentation</h2>
<a id="a5180f7bf2b71421af837035824a8c8ac"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5180f7bf2b71421af837035824a8c8ac">&#9670;&nbsp;</a></span>framebuffer_size_callback()</h2>
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<td class="memname">void framebuffer_size_callback </td>
<td>(</td>
<td class="paramtype">GLFWwindow *&#160;</td>
<td class="paramname"><em>window</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>height</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>Callback to adjust the size of the viewport when the window is resized. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">window</td><td>The current window. </td></tr>
<tr><td class="paramname">width</td><td>The new width. </td></tr>
<tr><td class="paramname">height</td><td>The new height. </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="a5d8bc1fbae1bbe4bd2e70c9b645875ab"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5d8bc1fbae1bbe4bd2e70c9b645875ab">&#9670;&nbsp;</a></span>initialize_framebuffer()</h2>
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<td class="memname">unsigned int initialize_framebuffer </td>
<td>(</td>
<td class="paramtype">unsigned int *&#160;</td>
<td class="paramname"><em>framebuffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int *&#160;</td>
<td class="paramname"><em>texture_color_buffer</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>texture_width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>texture_height</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>Initialize a framebuffer and the associated texture. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">framebuffer</td><td>The framebuffer ID to be initialized. </td></tr>
<tr><td class="paramname">texture_color_buffer</td><td>The texture ID to be initialized. </td></tr>
<tr><td class="paramname">texture_width</td><td>The width of the desired texture image. </td></tr>
<tr><td class="paramname">texture_height</td><td>The height of the desired texture image. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>0 on success, 1 on failure. </dd></dl>
</div>
</div>
<a id="a934ec25611d153f2e7f357573ade2061"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a934ec25611d153f2e7f357573ade2061">&#9670;&nbsp;</a></span>initialize_vertices()</h2>
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<td class="memname">unsigned int initialize_vertices </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Initialize the vertex array. </p>
<p>This functions defines a simple rectangle containing the whole viewport.</p>
<dl class="section return"><dt>Returns</dt><dd>The vertex array object ID. </dd></dl>
</div>
</div>
<a id="a906b1457eeeaa2d7a9655343af151f66"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a906b1457eeeaa2d7a9655343af151f66">&#9670;&nbsp;</a></span>initialize_window()</h2>
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<td class="memname">GLFWwindow* initialize_window </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>width</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>height</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Initialize GLFW and OpenGL, and create a window. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">width</td><td>The width of the window to create. </td></tr>
<tr><td class="paramname">height</td><td>The height of the window to create. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>A pointer to the newly created GLFW window, or <code>NULL</code> on error. </dd></dl>
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