Add FPS counter
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parent
03d1a2c9f4
commit
685e2e62ce
1 changed files with 16 additions and 9 deletions
25
src/main.c
25
src/main.c
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@ -56,7 +56,8 @@ int main(int argc, char *argv[]) {
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glUseProgram(buffer_shader);
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glUniform1i(glGetUniformLocation(buffer_shader, "u_texture"), 0);
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if (initialize_framebuffer(&framebuffer, &texture_color_buffer, WINDOW_WIDTH, WINDOW_HEIGHT)) {
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if (initialize_framebuffer(&framebuffer, &texture_color_buffer,
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WINDOW_WIDTH, WINDOW_HEIGHT)) {
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glfwDestroyWindow(window);
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glfwTerminate();
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return EXIT_FAILURE;
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@ -64,21 +65,27 @@ int main(int argc, char *argv[]) {
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}
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/* Drawing loop */
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size_t frame = 0;
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size_t frame_count = 0;
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size_t prev_frame_count = 0;
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double time = 0;
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double prev_time = 0;
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while (!glfwWindowShouldClose(window)) {
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process_input(window, &screen_shader, screen_shader_file, &buffer_shader,
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buffer_shader_file);
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/* data required for uniforms */
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float time = glfwGetTime();
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time = glfwGetTime();
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int viewport[4] = {0};
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glGetIntegerv(GL_VIEWPORT, viewport);
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double mouse_x = 0, mouse_y = 0;
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glfwGetCursorPos(window, &mouse_x, &mouse_y);
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if (frame % 100 == 0) {
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log_debug("frame = %zu, time = %f, viewport = (%d, %d)", frame, time,
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viewport[2], viewport[3]);
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if (time - prev_time >= 1.0) {
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double fps = (frame_count - prev_frame_count) / (time - prev_time);
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log_debug("frame = %zu, time = %.2f, fps = %.2f, viewport = (%d, %d)", frame_count,
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time, fps, viewport[2], viewport[3]);
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prev_frame_count = frame_count;
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prev_time = time;
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}
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if (buffer_shader_file) {
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@ -91,7 +98,7 @@ int main(int argc, char *argv[]) {
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/* Setup uniforms */
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glUseProgram(buffer_shader);
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glUniform1ui(glGetUniformLocation(buffer_shader, "u_frame"), frame);
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glUniform1ui(glGetUniformLocation(buffer_shader, "u_frame"), frame_count);
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glUniform1f(glGetUniformLocation(buffer_shader, "u_time"), time);
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glUniform2f(glGetUniformLocation(buffer_shader, "u_resolution"),
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viewport[2], viewport[3]);
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@ -113,7 +120,7 @@ int main(int argc, char *argv[]) {
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/* Setup uniforms */
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glUseProgram(screen_shader);
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glUniform1ui(glGetUniformLocation(screen_shader, "u_frame"), frame);
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glUniform1ui(glGetUniformLocation(screen_shader, "u_frame"), frame_count);
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glUniform1f(glGetUniformLocation(screen_shader, "u_time"), time);
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glUniform2f(glGetUniformLocation(screen_shader, "u_resolution"),
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viewport[2], viewport[3]);
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@ -128,7 +135,7 @@ int main(int argc, char *argv[]) {
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glfwSwapBuffers(window);
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glfwPollEvents();
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frame++;
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frame_count++;
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}
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glfwDestroyWindow(window);
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