Improve framebuffer handling

This commit is contained in:
Dimitri Lozeve 2021-02-25 19:23:45 +01:00
parent 9c50aa394c
commit 163cdd63d4
2 changed files with 7 additions and 8 deletions

View file

@ -88,12 +88,12 @@ unsigned int initialize_vertices() {
GL_STATIC_DRAW);
/* position attribute */
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)0);
/* texture coord attribute */
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float),
(void *)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
log_debug("Vertex data initialized successfully");