Move framebuffer initialization to a helper function
This commit is contained in:
parent
163cdd63d4
commit
03d1a2c9f4
3 changed files with 39 additions and 18 deletions
|
@ -100,6 +100,40 @@ unsigned int initialize_vertices() {
|
|||
return VAO;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Initialize a framebuffer and the associated texture.
|
||||
*
|
||||
* @param framebuffer The framebuffer ID to be initialized.
|
||||
* @param texture_color_buffer The texture ID to be initialized.
|
||||
* @param texture_width The width of the desired texture image.
|
||||
* @param texture_height The height of the desired texture image.
|
||||
* @return 0 on success, 1 on failure.
|
||||
*/
|
||||
unsigned int initialize_framebuffer(unsigned int *framebuffer,
|
||||
unsigned int *texture_color_buffer,
|
||||
unsigned int texture_width,
|
||||
unsigned int texture_height) {
|
||||
glGenFramebuffers(1, framebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
|
||||
/* color attachment texture */
|
||||
glGenTextures(1, texture_color_buffer);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture_color_buffer);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texture_width, texture_height, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
*texture_color_buffer, 0);
|
||||
/* check that the framebuffer is complete */
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
log_error("Framebuffer is not complete");
|
||||
return 1;
|
||||
}
|
||||
log_debug("Framebuffer initialized and complete");
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Callback to adjust the size of the viewport when the window
|
||||
* is resized.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue